Preferably these values would be in the character set. Custom properties/Attributes, so that users can add spinners in the interface to drive values that scripts work with.Very recommended - a character set based approach to manage keyframes.Keyframes that can be applied to any input.You can just scroll down, and you'll see the renderman light shaders options. It means that too do something like edit a lights intensity, you don't have to dig into the light shader.you should only see one section for the mesh instance and one section for the lights, (affecting a property in there would affect both lights)
0 Comments
Leave a Reply. |